Project 2B - LMC Programming
DAT 2343 - Fall 2000
Synopsis
- Write LMC mnemonic instructions for a program, using the supplied
pseudo-code.
- Assemble by hand your mnemonic instructions into LMC numeric codes.
- Enter your codes and test your program
in the LMC simulator under
Windows.
- Hand in an envelope containing a diskette and
printout of your working program.
Your program should read a pair of numbers (after all, the LMC can only
input numbers!) and then calculate and print the sum of all the numbers
between and including the two numbers. Inside the loop in the program,
the program should count the number of times the program looped and print that
after the sum.
For example, the input pair 003 009 would output 042 and 006. The input
pair 009 003 would also output 042 and 006. (The order of the numbers
should not matter.)
Let's look at the pseudo-code that implements this program.
Use the following pseudo-code to develop your LMC mnemonic assembler
program.
Initialize a result total to zero
Initialize a loop counter to zero
input a first number
input a second number
exchange numbers if first number is bigger than the second number
do {
add second number to the result total
subtract one from second number
add one to the loop counter
} while ( the second number is greater than first number )
add the first number to the result total
output the result total
output the loop counter
stop
Translate the given pseudo-code into LMC mnemonic instructions. Pay
attention to the details of the algorithm and the placement of each statement.
Your translated code must be in the usual labels/mnemonics/operands/comments
format. Do not optimize your code! Translate each pseudo-code
statement separately.
Important Notes
| Pick proper names for your variables. Do not use poor names such
as "first", "second", "A", "B",
"number", "num1", "num2", or
"value" (etc.). Use good names that reflect the functions
of the variables in the algorithm. |
| Variable names and labels must start with a letter and may not contain
blanks (same as in most programming languages). |
| No numeric arguments/operands are allowed when writing LMC mnemonic
instruction assembly language - write mnemonic instructions with labels
only. (For example, always write "LDA SUM" not "LDA
23". |
| When writing mnemonic assembly language code using labels, ensure that
all labels used have defined locations. |
| You can't use the same name for two different variables and/or
labels. All names must be unique (same as in most programming
languages). |
| Do not use the ORG pseudo-instruction. Code should begin at
mailbox location zero. |
Hand-assemble your LMC mnemonic instructions into the equivalent LMC
numeric codes. (Assign locations to all the instructions; build a label
table; translate the mnemonics into LMC numeric codes.)
Download the "son of LMC" Simulator program (see below) that
simulates the "Little Man Computer". This program should be run from
Windows 95/98. Run the simulator and enter your numeric codes into the correct
mailboxes. Run, test, and debug your program using the simulator.
When your program works correctly, use the simulator to save the numeric
codes on a diskette, using the file name given below.
Be sure to resave your modified numeric codes if you make changes to the
codes while in the simulator, and remember to modify your mnemonic
instructions to reflect any such changes before you hand in your
project. The mnemonic instructions you hand in must match the numeric
codes used in the simulator and saved on disk!
Submit an envelope containing a diskette containing a text file of your
saved LMC numeric codes and a text file of your mnemonic instructions.
Also include one printed copy of the mnemonic instructions file on a sheet of
paper. Follow the Hand In format given below.
The simulator comes in two versions. The basic version, available on
Alan Pinck's site, is known to work reasonably under Windows 95/98. The
enhanced version was enhanced by Algonquin student Christopher Hyne and
permits editing and other features. I recommend you try the enhanced
simulator first; if it misbehaves, tell me what went wrong and return to the
basic simulator.
The Enhanced Simulator can read the data files saved by the Basic
Simulator; but, the Basic Simulator can only read files saved in "old
format". (You will be asked which format you want when you use the
"save" feature of the Enhanced Simulator.) You may submit
files on diskette in either format. Enhanced format is easier to read,
since it is one mailbox per line.
Enhanced Simulator (FoSoLMC.EXE)
Download: FriendOfSonOfLMC.EXE
If you have Visual Basic 6.0 on your computer, you should only need the
actual program executable, given above. If you don't have Visual Basic 6.0
or the Visual Basic Runtime Libraries on your computer you will need to
download and install them using the (large!) Setup
Kit available here.
The above links are local Algonquin copies of the original files kept on Christopher Hyne's F.O.S.O.L.M.C. site.
Basic Simulator (SonOfLMC.EXE)
Use this Basic Simulator if you can't get the Enhanced Simulator to work.
Download: SonOfLMC.EXE
The Basic Simulator doesn't have editing and other enhancements built
in. It requires certain Dynamic Link Libraries which are commonly
installed on many systems (all Algonquin College lab computers should have
these files). Specifically, this program was created using Visual Basic
version 4 and needs VB40032.DLL.
If your computer does not have any of the required files, you can
download a .ZIP version of the entire package including all support files
from:
Alan
Pinck Little Man Computer FTP site
The available files include: SonOfLMC.ZIP... the complete executable
package (4Mb) Son_P1.ZIP, Son_P2.ZIP, Son_P3.ZIP, Son_P4.ZIP... all the same
files as the above but broken up into 4 collections, each of which should
fit on a 1.4Mb disk.
Submit your Project in a labelled, unsealed, but closed
envelope. (If you seal an envelope, it becomes useless as an envelope
after I unseal it!)
Create and include in the envelope a copy of a diskette containing two
text-only files:
- File 1: A PROGRAM.TXT text file containing my Assignment
Submission label information followed by the five-column (plus comments)
code and mnemonic instructions of your LMC program.
- File 2: A P2CODES.LMC "save" text file from the
LMC simulator containing the LMC numeric codes of your assembled
program. I accept both Enhanced and Basic save formats. I will
load this code into my own simulator and test it.
Print the PROGRAM.TXT from the diskette and include the printout in
the envelope:
- Printout: Print a clear paper copy of your PROGRAM.TXT file
for submission in the envelope along with your diskette.
Please keep master copies of the diskette and printout; don't hand in
your only copy.
Text Files Only
For full marks:
| Follow my Assignment
Submission Standards. Put labels on everything! |
| All the submission files on the diskette must be plain text only.
Plain text is readable in Windows Notepad or DOS EDIT (or Unix/Linux vi).
Check the format of your files before you submit them. Do not submit
Word, WordPerfect, or HTML documents. |
| Use the exact file names given. The automated program I use to mark
these assignments will not find misspelled files on your diskette. Do
not place files in a subdirectory on the diskette. |
| Ensure that the document prints neatly - pay attention to margins, line
length, and consistent indentation. Align the columns carefully. |
|